![]() ![]() ![]() With the inclusion of FARSITE, FlamMap can now compute wildfire growth and behavior with detailed sequences of weather conditions. Dead fuel moisture and conditioning of dead fuels in each pixel based on slope, shading, elevation, aspect, and weather. Potential fire behavior calculations include surface fire spread, flame length, crown fire activity type, crown fire initiation, and crown fire spread. Fire behavior is calculated for each pixel within the landscape file independently. Specific gameplay changes can be read in the diary that the game has.The FlamMap fire mapping and analysis system (Finney 2006) describes potential fire behavior for constant environmental conditions (weather and fuel moisture). There’s supports, they increase based on deployment, similar to games like Path of Radiance and New Mystery, but there’s no writing done on them yet. Generic replacement units that join if you lose enough units. Strong emphasis on weapon types and class individuality. Mounted units have a bit less move in general, but possess Canto+.Ĭustom art mostly made by myself, or obtained from the Ultimate Graphics Repository. The standard quality of life hacks, such as warnings for effective/killer weapons, HP bars, growth rate display, etc.Ĭlasses each only have access to one weapon type, but weapon triangle power is greatly increased. Lunatic Reverse is the intended mode for those seeking a tough game, but Normal and Hard are also avaliable, and the modifiers are completely optional.ġ6 chapters and 3 sidequests, the first 8 chapters and 1 sidequest have writing in them.Ģ7 playable characters, all with custom portraits. Three difficulties and many custom gameplay options, such as 100% Criticals, Fixed growths, Reverse mode, and many more. I’ve done changes on this project which I feel modify the vanilla FE gameplay to give the game it’s own unique, yet not cluttered, experience. ![]() Fire Emblem: Souls of the Forest is a gameplay focused hack made with FEBuilder that I’ve been developing since around late 2017, and now I feel like it’s a good time to make a public release. ![]()
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